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Integrating Autodesk Mayas muscle simulation with Kinect motion capture
Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad.
Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad.
2014 (engelsk)Independent thesis Basic level (degree of Bachelor), 10 poäng / 15 hpOppgave
Abstract [en]

Abstract

In most of the animation pipelines today, motion capture and different simulations e.g. Autodesk Maya Muscle is used to get a more realistic feel of an animation. The main goal of this Thesis is to make a character appear and move in as natural a way as possible and exploring different methods on receiving a good result. It will answer different question on how to record movement and using that data together with a system that simulates muscles. To complete this process we will record using a Microsoft Kinect Camera, which is originally hardware for Xbox movement software. For our muscle simulation we used Autodesk Maya Muscle, where we built a muscle system. This will be research through finding information on each subject separately and trough experiments combing the two together

sted, utgiver, år, opplag, sider
2014. , s. 18
HSV kategori
Identifikatorer
URN: urn:nbn:se:hig:diva-17599OAI: oai:DiVA.org:hig-17599DiVA, id: diva2:749290
Fag / kurs
Computer science
Utdanningsprogram
Creative computer graphics
Veileder
Examiner
Tilgjengelig fra: 2014-09-24 Laget: 2014-09-23 Sist oppdatert: 2018-01-11bibliografisk kontrollert

Open Access i DiVA

Integrating Autodesk Mayas muscle simulation with Kinect motion capture(6636 kB)1722 nedlastinger
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