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3D game technology in property formation
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management, Computer science. Department of Information Technology, Uppsala University, Uppsala, Sweden. (Datavetenskap)ORCID iD: 0000-0003-0085-5829
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management, Computer science.ORCID iD: 0000-0003-1452-2208
Lantmäteriet, Gävle, Sweden.
2016 (English)In: 16th International Multidisciplinary Scientific GeoConference SGEM 2016: SGEM2016 Conference Proceedings : Book 2, 2016, p. 539-546Conference paper, Published paper (Refereed)
Abstract [en]

The process of real property formation involves the analysis and assessment of legal documents and cadastral information available in digital form. Quite frequently, however, it is necessary to visit the sites to establish relevant information from the real land parcels as well as communicating with involved stakeholders in the natural environment, entailing substantial cost in terms of time and travel expenses. The objective of the work presented here is to investigate alternative, IT-based processes for property formation which draw on existing data and have the potential to substitute time- and cost-intensive field visits. More specifically, the presented study explores how 3D game-based technology can be used to facilitate virtual site visits as an alternative to physical field surveys. We approach this problem by suggesting a framework that enables interoperability of existing 3D terrain models from the national land survey as well as vector data from cadastral databases with existing gaming environments for interactive exploration. Following an analysis of the quality of the existing digital terrain data, we describe an alternative data-extraction pathway that is suitable for rendering of 3D terrain models in the game engine. We present some visual results of our 3D demo system which indicate that salient structures in the terrain relevant for assessment and establishing of property boundaries are readily accessible in the virtual environment. Results of a quantitative comparison of the tested data models also support what visual inspection suggests, that existing terrain data can be refined for use of virtual site visits for property formation.

Place, publisher, year, edition, pages
2016. p. 539-546
Series
SGEM2016 Conference Proceedings, ISSN 1314-2704
Keywords [en]
3D visualization, LiDAR, game engine, cadaster, property formation
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:hig:diva-22784DOI: 10.5593/SGEM2016/B21/S08.068ISI: 000395499400068ISBN: 978-619-7105-58-2 (print)OAI: oai:DiVA.org:hig-22784DiVA, id: diva2:1047627
Conference
16th International Multidisciplinary Scientific GeoConference SGEM 2016, June 28 - July 6, 2016, Albena Resort, Bulgaria
Available from: 2016-11-18 Created: 2016-11-18 Last updated: 2020-11-20Bibliographically approved

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Seipel, StefanMilutinovic, Goran

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Citation style
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