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The Motion Capture Pipeline
University of Gävle, Department of Mathematics, Natural and Computer Sciences.
2008 (English)Independent thesis Basic level (degree of Bachelor), 10 points / 15 hpStudent thesis
Abstract [en]

Motion Capture is an essential part of a world full of digital effects in movies and games. Understanding the pipelines between software is a crucial component of this research. Methods that create the motion capture structure today are reviewed, and how they are implemented in order to create the movements that we see in modern games and movies.

Place, publisher, year, edition, pages
2008. , 37 p.
Keyword [en]
Motion Capture, Mocap, Maya, MotionBuilder.
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:hig:diva-611Archive number: NEX 1067OAI: oai:DiVA.org:hig-611DiVA: diva2:120188
Uppsok
teknik
Supervisors
Examiners
Available from: 2008-06-19 Created: 2008-06-19 Last updated: 2018-01-13

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fulltext(3588 kB)4062 downloads
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bd692399fd062ea51345488bf08f5bc32316bd91f50f6d65739d5783895c9a8c66ca87fb
Type fulltextMimetype application/pdf

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Department of Mathematics, Natural and Computer Sciences
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CiteExportLink to record
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Citation style
  • apa
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