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The Motion Capture Pipeline
University of Gävle, Department of Mathematics, Natural and Computer Sciences.
2008 (English)Independent thesis Basic level (degree of Bachelor), 10 points / 15 hpStudent thesis
Abstract [en]

Motion Capture is an essential part of a world full of digital effects in movies and games. Understanding the pipelines between software is a crucial component of this research. Methods that create the motion capture structure today are reviewed, and how they are implemented in order to create the movements that we see in modern games and movies.

Place, publisher, year, edition, pages
2008. , 37 p.
Keyword [en]
Motion Capture, Mocap, Maya, MotionBuilder.
National Category
Computer Science
Identifiers
URN: urn:nbn:se:hig:diva-611Archive number: NEX 1067OAI: oai:DiVA.org:hig-611DiVA: diva2:120188
Uppsok
teknik
Supervisors
Examiners
Available from: 2008-06-19 Created: 2008-06-19

Open Access in DiVA

fulltext(3588 kB)3779 downloads
File information
File name FULLTEXT01.pdfFile size 3588 kBChecksum SHA-1
f50f6d65739d5783895c9a8c66ca87fbbd692399fd062ea51345488bf08f5bc32316bd91
Type fulltextMimetype application/pdf

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Department of Mathematics, Natural and Computer Sciences
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CiteExportLink to record
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Citation style
  • apa
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  • ieee
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