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Bringing art into computer graphics education
University of Gävle, Department of Mathematics, Natural and Computer Sciences, Ämnesavdelningen för datavetenskap.
University of Gävle, Central University Administration.
2000 (English)In: Computers & graphics, ISSN 0097-8493, E-ISSN 1873-7684, Vol. 24, no 4, p. 617-622Article in journal (Refereed) Published
Abstract [en]

This paper presents an innovative education program at the University of Gävle, Sweden. The program, creative programming, combines traditional methods of teaching computer graphics, with other cross-disciplinary areas such as art, cognition, and film. The uniqueness of the program is represented by the students who are accepted and the teaching environment they are put in. A judicial process is used to screen applicants, with and without portfolios to the program. This is followed by an examination of intellectual capacity, practical examination, and finally an interview. Together, these are used as guidelines to determine if the student is a suitable candidate for the program. The final group selected has varying backgrounds, ranging from the professional artist to the traditional computer scientist. They are then immersed in a lab environment for the whole duration of the education on the campus. The remainder of the education involves a period in industry. The combination of selective students, a lab environment has produced very satisfactory results, and can be used as basis for further developing the education.

Place, publisher, year, edition, pages
2000. Vol. 24, no 4, p. 617-622
Keywords [en]
Computer graphics education, Art, Industry
National Category
Computer and Information Sciences
Identifiers
URN: urn:nbn:se:hig:diva-30582DOI: 10.1016/S0097-8493(00)00063-7Scopus ID: 2-s2.0-33645716116OAI: oai:DiVA.org:hig-30582DiVA, id: diva2:1345536
Available from: 2019-08-26 Created: 2019-08-26 Last updated: 2019-08-26Bibliographically approved

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Language
  • sv-SE
  • en-GB
  • en-US
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  • nn-NB
  • de-DE
  • Other locale
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Output format
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