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Design Factors for an Educational Game where Girls and Boys Play Together to Learn Fundamental Programming
Mittuniversitetet.ORCID iD: 0000-0003-1984-7917
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Computer and Geospatial Sciences, Computer Science. Mittuniversitetet.ORCID iD: 0000-0002-5791-4765
2023 (English)In: ArtsIT 2022: ArtsIT, Interactivity and Game Creation, Springer , 2023, p. 134-148Conference paper, Published paper (Refereed)
Abstract [en]

Gaming is a ubiquitous phenomenon today, and game-based learning has become a main stream teaching and learning activity. Despite the long history of using games in educational contexts, the concepts of inclusive game design and enjoyable educational games still have challenges. The aim of this study is to gather requirements for design of educational games on programming where girls and boys find it joyful to play together. To meet this aim, the data sets from two earlier studies have been combined, compared, discussed, and finally merged into a preliminary framework. This study was carried out as a requirement-fo-cused design science study, with a focus on gathering requirements for a future design and implementation of an educational game on fundamental program-ming. Data were collected in a combination of a scoping literature review, and through a questionnaire answered by elementary school students after playing an educational game on programming. Main themes in the framework for Girl In-clusive Educational Game Design are Exploration Without Violence, Collabora-tive Interaction, Character Diversity, Customisation, Graphics, Game Mechanics, Game Content, and Learning and Motivation. If these factors are thoughtfully considered it could be possible to achieve the idea of a game with Wide Walls, a High Ceiling, and a Low Threshold, where girls and boys could play together and learn how to program.

Place, publisher, year, edition, pages
Springer , 2023. p. 134-148
Series
Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, E-ISSN 1867-822X ; LNICST 479
Keywords [en]
Game design, Inclusive design, Gender inclusion, Educational games, Programming education
National Category
Human Computer Interaction
Identifiers
URN: urn:nbn:se:hig:diva-40814DOI: 10.1007/978-3-031-28993-4_10Scopus ID: 2-s2.0-85152589991OAI: oai:DiVA.org:hig-40814DiVA, id: diva2:1728226
Conference
11th EAI International Conference on ArtsIT, Interactivity & Game Creation, ArtsIT 2022, Faro, Portugal, 21-22 November 2022
Available from: 2022-11-21 Created: 2023-01-18 Last updated: 2023-04-24Bibliographically approved

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Humble, Niklas

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CiteExportLink to record
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Citation style
  • apa
  • harvard-cite-them-right
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • sv-SE
  • en-GB
  • en-US
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  • nn-NO
  • nn-NB
  • de-DE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf