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Efficient Methods for Fast Shading
Vinnitsa National Technical University, Vinnitsa, Ukraine.
University of Gävle, Department of Mathematics, Natural and Computer Sciences, Ämnesavdelningen för datavetenskap.
Vinnitsa National Technical University, Vinnitsa, Ukraine.
2008 (English)In: Advances in Electrical and Computer Engineering, ISSN 1582-7445, E-ISSN 1844-7600, Vol. 8, no 2, p. 82-85Article in journal (Refereed) Published
Abstract [en]

On devices without battery consuming and specialized hardware for rendering, it is important to improve the speed and quality so that these methods are suitable for real-time rendering. Furthermore such algorithms are needed on the coming multicore architectures. We show how the methods by Gouraud and Phong, the commonly most used methods for shading, can be improved and made faster for both software rendering as well as simple low energy consuming hardware implementations. Moreover, this paper summarizes the authors' achievements in increasing shading speed and performance and a Bidirectional Reflectance Distribution Function is simplified for faster computing and hardware implementation.

Place, publisher, year, edition, pages
2008. Vol. 8, no 2, p. 82-85
Keywords [en]
BRDF approximation; Fast shading; Shading
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:hig:diva-5073DOI: 10.4316/AECE.2008.02015ISI: 000264815000015Scopus ID: 2-s2.0-77955624169OAI: oai:DiVA.org:hig-5073DiVA, id: diva2:232297
Available from: 2009-08-21 Created: 2009-08-21 Last updated: 2018-03-13Bibliographically approved

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Hast, Anders

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