A point cloud derived from scanning the actual Vasa ship is used for an accurate visualisation. Both manual and automatic mesh techniques where utilized in the modelling of the Vasa ship to overcome problems of poor resolution in the point cloud and computing power. A combination of manual and automatic techniques resulted in a 3D model optimized for use within animation software. The method presented in this paper utilized a method that allows the user to keep control over topology. The polygon count is kept to a minimum and one can still remain certain that the measurements and realism from the point cloud is maintained.