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Guidelines for Creating Game Levels
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

In this research the aim was to create guidelines regarding design of levels in the RPG-genre. This was done relying heavily on a literary study and the work of others but also through exploring the standard of the gaming-industry today. The research results in a proposed set of rules and guidelines are aimed at helping a novice designer to successfully create game levels. Some emphasis on the RPG-genre has been made but the rules/guidelines proposed are adaptable to any game-genre.

Place, publisher, year, edition, pages
2012. , p. 16
Keywords [en]
RPG-Genre, Game Design, Level Design, Game Levels
Keywords [sv]
RPG-Genre, Speldesign, Ban-design, Spel-banor
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:hig:diva-12012OAI: oai:DiVA.org:hig-12012DiVA, id: diva2:532963
Subject / course
Computer science
Educational program
Creative computer graphics
Uppsok
Technology
Supervisors
Examiners
Available from: 2012-06-26 Created: 2012-06-12 Last updated: 2018-01-12Bibliographically approved

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fulltext(506 kB)481 downloads
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2ec2a119ce74520e2870e5556ce09336c3425e58853c0847b13187aed9faf45bd8eec15f1ac7b629fae402bb643a1901b3ebb0ea1a594ed382b4b3bb36366a9e
Type fulltextMimetype application/pdf

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CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard-cite-them-right
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • sv-SE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • de-DE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf