Guidelines for Creating Game Levels
2012 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
In this research the aim was to create guidelines regarding design of levels in the RPG-genre. This was done relying heavily on a literary study and the work of others but also through exploring the standard of the gaming-industry today. The research results in a proposed set of rules and guidelines are aimed at helping a novice designer to successfully create game levels. Some emphasis on the RPG-genre has been made but the rules/guidelines proposed are adaptable to any game-genre.
Place, publisher, year, edition, pages
2012. , p. 16
Keywords [en]
RPG-Genre, Game Design, Level Design, Game Levels
Keywords [sv]
RPG-Genre, Speldesign, Ban-design, Spel-banor
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:hig:diva-12012OAI: oai:DiVA.org:hig-12012DiVA, id: diva2:532963
Subject / course
Computer science
Educational program
Creative computer graphics
Uppsok
Technology
Supervisors
Examiners
2012-06-262012-06-122018-01-12Bibliographically approved