This report presents a real-time simulation of a music fountain which is simulated in three dimensions by a particle animation system. In this system, gravity and wind are factors that affect the locus movement of particles. Using kinematic equations, the dynamic behaviors of particles is modeled. A specific contribution of the work presented here is that parameters for the motion equation are estimated from sound playing in real-time which controls the dynamic behavior of animated fountain. An open source programming language called Processing is used to implement the environment. Results of the system are demonstrated in form of its graphical output and performance benchmarks from run-time evaluation. The author investigates the influence of the parameters of particle system and music attributes on the animation of the music fountain simulation. The size, number, color, texture and transparency of particles can influence the quality of music fountain simulation. Using FFT function to get music parameters is the best way to figure out differences between different music.