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Creating realistic hair in Autodesk Maya
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Industrial Development, IT and Land Management.
2013 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [en]

This thesis work focuses on how to create realistic looking hair using only the vanilla version of Autodesk Maya. It describes two approaches, the widely used polygon-stripe based technique and the Maya built-in nHair. It also evaluates these two approaches in terms of ease of implementation, production speed and quality of final results. The conclusion is that nHair has the potential to produce realistic looking hair but contains various bugs and is not optimized at the current stage, while the polygon-stripe based approach is robust and flexible but the realism of rendering results is heavily dependent upon the skill level of artists.

Place, publisher, year, edition, pages
2013. , p. 16
Keywords [en]
3D, Hair, Autodesk Maya, nHair, polygon stripe hair, texture maps, simulating
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:hig:diva-14411OAI: oai:DiVA.org:hig-14411DiVA, id: diva2:627255
Subject / course
Computer science
Educational program
Creative computer graphics
Presentation
(English)
Supervisors
Examiners
Available from: 2013-06-27 Created: 2013-06-11 Last updated: 2018-01-11Bibliographically approved

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Creating realistic hair in Autodesk Maya(1411 kB)2851 downloads
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File name FULLTEXT01.pdfFile size 1411 kBChecksum SHA-512
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Department of Industrial Development, IT and Land Management
Computer Sciences

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CiteExportLink to record
Permanent link

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Cite
Citation style
  • apa
  • harvard-cite-them-right
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • sv-SE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • de-DE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf