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  • 1.
    Milutinovic, Goran
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad.
    A Comparison of Computer Tools for Influence Diagram Evaluation2015Independent thesis Advanced level (degree of Master (One Year)), 10 poäng / 15 hpOppgave
    Abstract [en]

    In this study three commonly used computer programs for influence diagram evaluation are compared: Netica, Hugin Expert and PrecisionTree. The programs are analysed with respect to three main issues: how they comply with semantic rules for influence diagrams, how the issue of asymmetric decision problems is handled in each tool, and if and in what way they implement the arc reversal functionality. The results show that i) none of the tools fully complies with the semantic rules for influence diagrams, ii) the tools based on Bayesian nets (Netica, Hugin Expert) handle asymmetric decision problems in a similar way, whereas PrecisionTree implements a unique, efficient way of handling the issue, and iii) two of the three tools, Netica and Hugin Expert,support arc reversal.

  • 2.
    Milutinovic, Goran
    et al.
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Datavetenskap.
    Ahonen-Jonnarth, Ulla
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Besluts-, risk- och policyanalys.
    Seipel, Stefan
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Datavetenskap. Department of Information Technology, Uppsala University, Uppsala, Sweden.
    GISwaps: A New Method for Decision Making in Continuous Choice Models Based on Even Swaps2018Inngår i: International Journal of Decision Support System Technology, ISSN 1941-6296, E-ISSN 1941-630X, Vol. 10, nr 3, s. 57-78Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    This article describes how continuous GIS-MCDM problems are commonly managed by combining some weighting method based on pairwise comparisons of criteria with an aggregation method. The reliability of this approach may be questioned, though. First, assigning weights to criteria, without taking into consideration the actual consequences or values of the alternatives, is in itself controversial. Second, the value functions obtained by this approach are in most cases linear, which is seldom the case in reality. The authors present a new method for GIS-MCDM in continuous choice models based on Even Swaps. The method is intuitive and easy to use, based on value trade-offs, and thus not relying on criteria weighting. Value functions obtained when using the method may be linear or non-linear, and thereby are more sensitive to the characteristics of the decision space. The performed case study showed promising results regarding the reliability of the method in GIS-MCDM context.

  • 3.
    Milutinovic, Goran
    et al.
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för datavetenskap och samhällsbyggnad, Datavetenskap.
    Ahonen-Jonnarth, Ulla
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för datavetenskap och samhällsbyggnad, Besluts-, risk- och policyanalys.
    Seipel, Stefan
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för datavetenskap och samhällsbyggnad, Datavetenskap. Division of Visual Information and Interaction, Department of Information Technology, Uppsala University, Uppsala, Sweden.
    Brandt, S. Anders
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för datavetenskap och samhällsbyggnad, Samhällsbyggnad.
    The impact of interactive visualization on trade-off-based geospatial decision-making2019Inngår i: International Journal of Geographical Information Science, ISSN 1365-8816, E-ISSN 1365-8824, Vol. 33, nr 10, s. 2094-2123Artikkel i tidsskrift (Fagfellevurdert)
    Abstract [en]

    In a previous work we developed GISwaps, a novel method for geospatial decision-making based on Even Swaps. In this paper, we present the results of an evaluation of a visualization framework integrated with this method, implemented within a decision support system. This evaluation is based on two different studies. In the quantitative study, 15 student participants used GISwaps with no visual features, and 15 participants used GISwaps with the integrated visual framework, as the tool in a solar farm site location case study. The results of the quantitative evaluation show positive impact of the visualization in terms of increased coherency in trade-offs. The results also show a statistically significant difference in average trade-off values between the groups, with users from the non-visual group setting on average 20% higher trade-off values compared with the users in the visual group. In the qualitative study, we had one expert in GIS, two experts in decision-making and two experts in solar energy as a focus user group. Data in this study were obtained by observations and semi-structured interviews with the participants. The impact of the visualization framework was assessed positively by all participants in the expert group. 

  • 4.
    Milutinovic, Goran
    et al.
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Datavetenskap.
    Seipel, Stefan
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Datavetenskap.
    Visual GISwaps - an interactive visualization framework for geospatial decision making2018Inngår i: Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2018, Funchal, Madeira - Portugal, January 27-29, 2018 / [ed] Alexandru Telea, Andreas Kerren and Jose Braz, SciTePress, 2018, s. 236-243Konferansepaper (Fagfellevurdert)
    Abstract [en]

    Different visualization techniques are frequently used in geospatial information systems (GIS) to support geospatial decision making. However, visualization in GIS context is usually limited to the initial phase of the decision-making process, i.e. situation analysis and problem recognition. This is partly due to the choice of methods used in GIS multi-criteria decision-making (GIS-MCDM) that usually deploy some non-interactive approach, leaving the decision maker little or no control over the calculation of overall values for the considered alternatives; the role of visualization is thus reduced to presenting the final results of the computations. The contributions of this paper are twofold. First, we introduce GISwaps, a novel, intuitive interactive method for decision making in geospatial context. The second and main contribution is an interactive visualization of the choice phase of the decision making process. The visualization allows the decision maker to explore the consequences of trade-offs and costs accepted during the iterative decision process, both in terms of the abstract relation between different decision variables and in spatial context.

  • 5.
    Seipel, Stefan
    et al.
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Datavetenskap. Department of Information Technology, Uppsala University, Uppsala, Sweden.
    Milutinovic, Goran
    Högskolan i Gävle, Akademin för teknik och miljö, Avdelningen för Industriell utveckling, IT och Samhällsbyggnad, Datavetenskap.
    Andrée, Martin
    Lantmäteriet, Gävle, Sweden.
    3D game technology in property formation2016Inngår i: 16th International Multidisciplinary Scientific GeoConference SGEM 2016: SGEM2016 Conference Proceedings : Book 2, 2016, s. 539-546Konferansepaper (Fagfellevurdert)
    Abstract [en]

    The process of real property formation involves the analysis and assessment of legal documents and cadastral information available in digital form. Quite frequently, however, it is necessary to visit the sites to establish relevant information from the real land parcels as well as communicating with involved stakeholders in the natural environment, entailing substantial cost in terms of time and travel expenses. The objective of the work presented here is to investigate alternative, IT-based processes for property formation which draw on existing data and have the potential to substitute time- and cost-intensive field visits. More specifically, the presented study explores how 3D game-based technology can be used to facilitate virtual site visits as an alternative to physical field surveys. We approach this problem by suggesting a framework that enables interoperability of existing 3D terrain models from the national land survey as well as vector data from cadastral databases with existing gaming environments for interactive exploration. Following an analysis of the quality of the existing digital terrain data, we describe an alternative data-extraction pathway that is suitable for rendering of 3D terrain models in the game engine. We present some visual results of our 3D demo system which indicate that salient structures in the terrain relevant for assessment and establishing of property boundaries are readily accessible in the virtual environment. Results of a quantitative comparison of the tested data models also support what visual inspection suggests, that existing terrain data can be refined for use of virtual site visits for property formation.

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