Designing a Game Weapon: Start to Finish
2016 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
The workflow of different game modelling artists is explored, with the goal of creating a melee weapon designed for games. A low polygon weapon was created using the research into the most common components from professional workflows of creating game models. One of the goals for the paper was to obtain a greater understanding of professional workflows when creating models for games. Other goals were to utilize the research and design a finished game model from concept to end product.
Place, publisher, year, edition, pages
2016. , p. 36
Keywords [en]
game modelling, pipeline, workflow, computer game, Zbrush, digital sculpting, polygon
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:hig:diva-22548OAI: oai:DiVA.org:hig-22548DiVA, id: diva2:1021297
Subject / course
Computer science
Educational program
Creative computer graphics
Presentation
2016-09-08, Gävle, 14:30 (Swedish)
Supervisors
Examiners
2016-10-242016-10-042025-10-02Bibliographically approved