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Spelbaserat lärande: Spel med fokus på designprinciper
University of Gävle, Faculty of Engineering and Sustainable Development, Department of Computer and Geospatial Sciences.
2025 (Swedish)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE creditsStudent thesis
Abstract [sv]

I denna studie undersöktes hur spelbaserat lärande kunde stödja mellanstadieelevers förståelse för matematiska begrepp som bråk, procent och decimaltal. Trots att dessa begrepp introducerades tidigt i skolgången upplevde många elever svårigheter att växla mellan olika representationer, vilket påverkade deras framtida matematikkunskaper. Studien syftade till att, med hjälp av forskningsstrategin Design Science Research (DSR), utveckla och utvärdera en webbaserad lärandeartefakt som kombinerade visuella och interaktiva element för att komplettera traditionell undervisning.  

Genom en litteraturstudie identifierades centrala designprinciper såsom scaffolding, flow och balanserad design. En spelprototyp utvecklades i RPG-Playground, där matematiska uppgifter integrerats i en spelvärld med lekfulla element och stigande svårighetsgrad. Semistrukturerade intervjuer med matematiklärare och speltest med elever i årskurs 5 genomfördes för att samla in krav och utvärdera användarupplevelsen.  

Resultaten visade att tydliga vägledningar, varierat innehåll och en balans mellan spelmoment och matematik är viktiga för att skapa motivation och förståelse. Dessutom identifierades ett behov av att integrera bedömningsmöjligheter för att stödja lärarnas uppföljning av elevens progression. Studien visade potentialen i spelbaserade verktyg som ett komplement till traditionell undervisning och gav vägledning för vidare utveckling inom området. 

Abstract [en]

This study explored how game-based learning could support middle school students’ understanding of mathematical concepts such as fractions, percentages, and decimals. Although these topics were introduced early in the students’ education, many still struggled to shift between different representations, which could negatively impact their future mathematical proficiency. Using the Design Science Research (DSR) methodology, this study aimed to develop and evaluate a web-based learning artifact that combined visual and interactive elements to complement traditional teaching.

Based on the literature review, key design principles such as scaffolding, flow, and balanced design were identified. A game prototype was developed in RPG-Playground, where mathematical tasks were integrated into a playful game world with gradually increasing difficulty. Semi-structured interviews with mathematics teachers and game testing with fifth-grade students were conducted to gather requirements and evaluate the user experience.  

The results showed that clear guidance, varied content, and a balance between gameplay and mathematical challenges were important for fostering motivation and conceptual understanding. Furthermore, the study highlighted the need to incorporate assessment features to help teachers monitor student progress. The findings demonstrated the potential of game-based tools as a complement to the traditional mathematics instruction and provided insight for future development in the field.  

Place, publisher, year, edition, pages
2025.
Keywords [en]
Design Science Research, Scaffolding, Flow, Balanced Design, Game Based Learning
Keywords [sv]
Design Science Research, Scaffolding, Flow, Balanserad design, Spelbaserat lärande
National Category
Computer Sciences
Identifiers
URN: urn:nbn:se:hig:diva-47253OAI: oai:DiVA.org:hig-47253DiVA, id: diva2:1968923
Subject / course
Computer science
Educational program
Study Programme in Computer Science
Supervisors
Examiners
Available from: 2025-06-16 Created: 2025-06-13 Last updated: 2025-10-02Bibliographically approved

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Spelbaserat lärande(4062 kB)73 downloads
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Type fulltextMimetype application/pdf

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CiteExportLink to record
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