hig.sePublications
Change search
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard-cite-them-right
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • sv-SE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • de-DE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf
Extramural English, Gaming and Writing Skills: The possible connection between videogaming and English writing skills among English 5 Students
University of Gävle, Faculty of Education and Business Studies, Department of Humanities, English.
2025 (English)Independent thesis Advanced level (professional degree), 20 credits / 30 HE creditsStudent thesis
Abstract [en]

This thesis posed two questions: Does gaming as an Extramural English activity have a noticeable effect on English writing skills among English 5 students, and is there a discernible difference in the English writing skills of gamers compared to non-gamers? The aim of this thesis is to compare two sample groups, being gamers and non-gamers respectively. The study has a theoretical framework based on Rod Ellis’ principles of instructed second language acquisition, using his principles together with ideas of linking motivation and learning as put forth by Meyer et al, Dörnyei, and Deci & Ryan. The thesis gathered data from 60 participants from three separate classes of students of English 5 at the same upper secondary school, this data was collected in the form of a survey, which detailedtheir habits regarding gaming (or lack thereof), what kinds of games they play, how much time they set aside for gaming on average per week, and whether or not they think their gaming has helped their English improve. The teachers also provided texts written by the participants, as samples of their writing skills at the time of the survey. These texts were then analyzed, leading to the conclusion that gaming had a negligible impact on the writing skills of the gamer focus group, even if the gamer focus group believed that their Extramural English helped them learn. The thesis concludes that whilst Extramural English has a positive effect and could be used as a teaching tool, it is best studied in larger groups and over a length of time with more focus in the future on what extracurricular interests the participants have.

Place, publisher, year, edition, pages
2025. , p. 44
Keywords [en]
Motivation, Intrinsic motivation, Extramural English, Gaming
National Category
Studies of Specific Languages Didactics
Identifiers
URN: urn:nbn:se:hig:diva-47256OAI: oai:DiVA.org:hig-47256DiVA, id: diva2:1969011
Subject / course
English language education
Educational program
Upper Secondary Teacher Education Programme
Supervisors
Examiners
Available from: 2025-06-16 Created: 2025-06-13 Last updated: 2025-10-02Bibliographically approved

Open Access in DiVA

fulltext(1069 kB)107 downloads
File information
File name FULLTEXT01.pdfFile size 1069 kBChecksum SHA-512
ae83fb2796c2055a12b4be5b1e2a2aa7d115f0b66e59051fc21e3d8c7d9e6a7373dab7f947ea22036d8353c1fbe89a720b57b11cf56fb9687c119e9f413fe538
Type fulltextMimetype application/pdf

By organisation
English
Studies of Specific LanguagesDidactics

Search outside of DiVA

GoogleGoogle Scholar
Total: 108 downloads
The number of downloads is the sum of all downloads of full texts. It may include eg previous versions that are now no longer available

urn-nbn

Altmetric score

urn-nbn
Total: 114 hits
CiteExportLink to record
Permanent link

Direct link
Cite
Citation style
  • apa
  • harvard-cite-them-right
  • ieee
  • modern-language-association-8th-edition
  • vancouver
  • Other style
More styles
Language
  • sv-SE
  • en-GB
  • en-US
  • fi-FI
  • nn-NO
  • nn-NB
  • de-DE
  • Other locale
More languages
Output format
  • html
  • text
  • asciidoc
  • rtf