A method to generate modern city buildings with the aid of Python-scripting
2009 (English)Independent thesis Basic level (degree of Bachelor), 10 credits / 15 HE credits
Student thesis
Abstract [en]
It takes time to model buildings in a 3D city environment, for example in a game. Time is usually something very constricted in a production stage of anything, whether it is a personal project at home, at school or more occurring; in the 3D industry. This report will bring forth a method to quickly generate detailed buildings with the help of Python scripting, integrated in Maya 2009. The script will be working with modules that will be assembled together to create a modern city type of building. A comparison will be made between this script and a couple other scripts that offer the same solution but in different ways.
Place, publisher, year, edition, pages
2009. , p. 30
Keywords [en]
3D, modeling, modern, buildings, city, Python, script, Maya 2009
Identifiers
URN: urn:nbn:se:hig:diva-4660OAI: oai:DiVA.org:hig-4660DiVA, id: diva2:223121
Presentation
2009-06-05, 99:132, Högskolan i Gävle, Gävle, 11:00 (English)
Uppsok
Supervisors
Examiners
2009-06-122009-06-112025-10-02Bibliographically approved